SISTEM INFORMASI PENJUALAN DIAMOND MOBILE LEGEND BERBASIS WEBSITE MENGGUNAKAN METODE SDLC

SUTEJO, MOCH FERI (2023) SISTEM INFORMASI PENJUALAN DIAMOND MOBILE LEGEND BERBASIS WEBSITE MENGGUNAKAN METODE SDLC. Other thesis, Nusa Putra University.

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Abstract

Mobile Legends games have become a phenomenal game in Indonesia, attracting millions of users. Consequently, the demand for diamond-selling websites has surged among its enthusiasts. Diamonds serve as an in-game currency used for purchasing various items within the game. However, some providers fail to deliver fast, secure, and reliable services. Therefore, there is a need to develop a system that provides information about in-game items, facilitating users in their purchases and ensuring fast, secure, and highly reliable services. This research aims to construct a system that aids in smooth and rapid transactions for game item purchases while ensuring a sense of security for the users. To reinforce this research, data was collected from frequent buyers of Mobile Legends Diamonds, and a literature study was conducted to support the problem-solving theory. The system design was created using the Unified Modeling Language (UML), and the system development followed the System Development Life Cycle (SDLC) methodology, implemented in a web-based application using PHP programming language supported by Laravel framework and MySQL database.

Keywords: Information, MOBA, Games, Diamond, Top-up.

Item Type: Thesis (Other)
Subjects: Computer > Informatic Engineering
Divisions: Faculty of Engineering, Computer and Design > Informatic Engineering
Depositing User: Mr Perpus
Date Deposited: 02 Oct 2024 02:27
Last Modified: 02 Oct 2024 02:27
URI: http://repository.nusaputra.ac.id/id/eprint/934

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