Assidiq, Syahrul and Agustin, Zulva Awalia and Ripaldi, Ripaldi (2025) EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN VIRTUAL REALITY BERBASIS ETNOMATEMATIKA TERHADAP HASIL, MINAT, DAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR. Other thesis, Nusa Putra University.
Syahrul, Zulva, Ripaldi(Repository).pdf - Other
Download (789kB)
Abstract
This study aims to analyze the effectiveness of the use of Virtual Reality VR learning media based on ethnomathematics on learning outcomes, interests, and motivation of elementary school students. The background of this study is based on the low mathematics learning outcomes of Indonesian students as reflected in the results of the Programme for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS). One of the main factors causing low mathematics learning outcomes is the lack of interest and motivation of students in learning, especially in geometry material which is considered difficult and abstract. This study uses a quantitative method with an experimental design. The population in this study were fifth grade students of Elementary School, Kadudampit District, Sukabumi. The sample was selected using a purposive sampling technique. The research instruments consisted of learning outcome tests, interest and motivation questionnaires, and observations during the learning process. The data analysis technique used the Multivariate Analysis of Variance (MANOVA) test to determine the effect of the use of VR media based on ethnomathematics on the research variables. These results indicate that there is an influence of VR on learning outcomes with a significance value of 0.003 <0.05, VR on learning interest with a significance value of 0.030
<0.05, and VR on learning motivation with a significance value of 0.008 <0.05. This means that Virtual Reality (VR) media based on ethnomathematics is effective for Elementary School (SD) students' learning outcomes, interests, and motivations. This is reinforced by an increase in learning outcomes before and after the experiment by 20%, an increase in students' learning interest by 30% and for students' learning motivation by 25% compared to students who do not use the media.
Keywords: Virtual Reality, Ethnomathematics, Learning Outcomes, Interests, Motivation, Elementary School Mathematics.
| Item Type: | Thesis (Other) |
|---|---|
| Subjects: | L Education > L Education (General) |
| Divisions: | Faculty of Bussiness and Humanities > Elementary Teacher Education |
| Depositing User: | Unnamed user with email liu@nusaputra.ac.id |
| Date Deposited: | 22 Apr 2025 04:44 |
| Last Modified: | 22 Apr 2025 04:44 |
| URI: | http://repository.nusaputra.ac.id/id/eprint/1451 |
