NURRAUDAH, NADIYAH (2024) ANALISIS DESAIN KARAKTER REINA MISHIMA DALAM VIDEO GAME TEKKEN 8. Other thesis, Nusa Putra University.
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Abstract
Video games are a popular phenomenon among today's youth. Various types of video game genres have made an impression on the audience and players. In the video game itself there are characters that are usually played, as is the case in the Tekken 8 game. Tekken is a fighting game produced by Bandai Namco, in its 8th series they released several new characters, one of which is Reina Mishima. This research aims to find out Form, Costume, Personality in Reina's character design using a descriptive qualitative approach from the manga matrix theory. This research combines manga matrix theory with Carl Jung's archetype theory to determine the formation of Behavor in the hexagon personality table in manga matrix. Keywords: Video Games, Tekken, Character Design, Reina Mishima
| Item Type: | Thesis (Other) |
|---|---|
| Subjects: | Design > Visual Communication Design |
| Divisions: | Faculty of Engineering, Computer and Design > Visual Communication Design |
| Depositing User: | Unnamed user with email liu@nusaputra.ac.id |
| Date Deposited: | 25 Mar 2025 07:17 |
| Last Modified: | 25 Mar 2025 07:17 |
| URI: | http://repository.nusaputra.ac.id/id/eprint/1417 |
