PUZZLE SEBAGAI MEDIA APLIKASI TIPOGRAFI VERNAKULAR BERTEMAKAN BINATANG, BUAH-BUAHAN DAN SAYURAN (Media Pengenalan Huruf Bagi Anak Usia 4-5 Tahun)

Ratu Giofanie Rachmah, Syarofah (2020) PUZZLE SEBAGAI MEDIA APLIKASI TIPOGRAFI VERNAKULAR BERTEMAKAN BINATANG, BUAH-BUAHAN DAN SAYURAN (Media Pengenalan Huruf Bagi Anak Usia 4-5 Tahun). Other thesis, Nusa Putra University.

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Abstract

ABSTRACT
Puzzles were chosen as a solution to solve problems in the Early Childhood
Education School (PAUD). A puzzle is a picture that is divided into pieces of a
picture which aims to hone thinking power, practice patience, and get used to sharing skills. In addition, puzzle media can also be called educational games because it is not only for playing but also sharpening the brain and training between the speed of the mind and the hand. Therefore, puzzle media is expected to improve children's learning outcomes. Because of this, the authors conducted research using puzzle media to support learning, especially for ages (4-5 years) using vernacular typography with the theme of animal fruits and vegetables.

Item Type: Thesis (Other)
Subjects: L Education > L Education (General)
N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NX Arts in general
Divisions: Faculty of Engineering, Computer and Design > Visual Communication Design
Depositing User: Users 1 not found.
Date Deposited: 08 Oct 2021 06:16
Last Modified: 08 Oct 2021 06:16
URI: http://repository.nusaputra.ac.id/id/eprint/10

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